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	<title>BrockWoolf.com</title>
	<link>http://brockwoolf.com/blog</link>
	<description></description>
	<lastBuildDate>Sun, 07 Mar 2010 07:42:34 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Subversion Server on Mac OS X Leopard Server</title>
		<description><![CDATA[
Nayan Hajratwala over at Agile Shrugged managed to write a really great article describing how he got Subversion repos running on Mac OS X Server. Cheers Nayan!
I got mine working on Mac OS X 10.5.8 but had to make a few different changes in order to get things working. His doesn't deal with multiple SVN [...]]]></description>
		<link>http://brockwoolf.com/blog/subversion-server-on-mac-os-x-leopard-server</link>
			</item>
	<item>
		<title>Compile ODE 0.11.0 on Mac OS X 10.6</title>
		<description><![CDATA[The Official ODE instructions for compiling on Mac OS (even Linux) are pretty useless. Their wiki and instruction files included with the source code contains 'generic' instrcutions that list at what worked years ago. It frustrates me that their entire project becauses useless on one platform because it takes an inner knowledge of ODE's development [...]]]></description>
		<link>http://brockwoolf.com/blog/compile-ode-0-11-0-on-mac-os-x-10-6</link>
			</item>
	<item>
		<title>Compiling PAL with Bullet Physics 2.75 (Linux)</title>
		<description><![CDATA[
Install Bullet (Download Link):
cd bullet-2.75/
cmake . -G "Unix Makefiles" -DBUILD_EXTRAS=on -DBUILD_DEMOS=on -DCMAKE_BUILD_TYPE=Debug
make
Pretty simple. The demos will be built to bullet-2.75/demos/ and the Bullet libs are built to bullet-2.75/src/
]]></description>
		<link>http://brockwoolf.com/blog/compiling-pal-with-bullet-physics-2-75-linux</link>
			</item>
	<item>
		<title>Compiling PAL with Bullet Physics 2.75 (Mac OS X)</title>
		<description><![CDATA[
1. Install Bullet (Download link):
You need to do a little bit of hackery on Mac OS X in order to get Bullet to build properly. (I'm running Snow Leopard 10.6). I have installed Bullet into /lib/bullet-2.75/
First, you need to get the CMakeLists.txt file here:
nano bullet-2.75/src/CMakeLists.txt
I originally got an error "ld: library not found for -lBulletMultiThreaded".
The [...]]]></description>
		<link>http://brockwoolf.com/blog/compiling-pal-with-bullet-physics-2-75-mac-os-x</link>
			</item>
	<item>
		<title>Install Gazebo 0.8.0 on Ubuntu 9.10</title>
		<description><![CDATA[Official instructions are here, but this method worked for me:
install these packages with synaptic:
swig
python-wxgtk2.8
libois-dev
libode-dev
libogre-dev   ( Must be version1.4.9 )
libfltk1.1-dev
libxml2
libxml2-dev
scons
libboost-dev
libboost-signals-dev
libboost-signals1.40-dev
openal
libavformat
libtool
libxft-dev
download and install these packages:
wget http://launchpadlibrarian.net/16469340/libogremain-1.4.9_1.4.9.dfsg1-1_i386.deb
wget http://launchpadlibrarian.net/16469345/libogre-dev_1.4.9.dfsg1-1_all.deb
I got the above packages from here:
https://launchpad.net/ubuntu/intrepid/i386/libogremain-1.4.9/1.4.9.dfsg1-1
https://launchpad.net/ubuntu/karmic/i386/libogre-dev/1.4.9.dfsg1-1
modify some source:
cd gazebo-0.8.0
vi server/gui/StatusBar.cc
change:
#include &#60;stdio.h&#62;   // change this
#include &#60;cstring&#62;    //  to this
run these commands (each line by itself), better yet append them [...]]]></description>
		<link>http://brockwoolf.com/blog/install-gazebo-0-8-0-on-ubuntu-9-10</link>
			</item>
	<item>
		<title>Configuring a New Mac OS X Installation</title>
		<description><![CDATA[The aim is to document commonly useful configurations and settings that you should consider applying when you get a new Mac or perform a reinstall.
Feel free to leave a comment if you have any suggestions you think should be added.
Disable .DS_Store file creation for network connections.

defaults write com.apple.desktopservices DSDontWriteNetworkStores true

]]></description>
		<link>http://brockwoolf.com/blog/configuring-a-new-mac-os-x-installation</link>
			</item>
	<item>
		<title>Copy NSString to Clipboard</title>
		<description><![CDATA[Coming back to the ultimate purpose of this blog... helping my memory!  
Here we are: a code snippet to copy a NSString to the clipboard...
-(void)copyToClipboard:(NSString*)str
{
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSArray *types = [NSArray     arrayWithObjects:NSStringPboardType, nil];
[pb declareTypes:types owner:self];
[pb setString: str forType:NSStringPboardType];
}
]]></description>
		<link>http://brockwoolf.com/blog/copy-nsstring-to-clipboard</link>
			</item>
	<item>
		<title>AUC WWDC 2009 Photos</title>
		<description><![CDATA[I have a collection of photos from our exciting trip sponsored by the AUC to Apple's WWDC 09 Conference in San Francisco. Check it out here.

]]></description>
		<link>http://brockwoolf.com/blog/auc-wwdc-2009-photos</link>
			</item>
	<item>
		<title>Compile and Use Boost Libraries in Xcode &amp; Visual Studio</title>
		<description><![CDATA[
A quick note on Boost. If you want to use the Boost libraries, the good news is that you can just #include the boost classes that you want to use in your code (see bottom for Boost usage in code).
However if you want to use libs such as Boost::Filesystem or Boost::iostreams, they MUST be compiled [...]]]></description>
		<link>http://brockwoolf.com/blog/compile-and-use-boost-libraries-in-xcode-visual-studio</link>
			</item>
	<item>
		<title>Xcode Stepping to Random Lines</title>
		<description><![CDATA[Lately I've been having some issues with Xcode's debugger not stepping through in sequential order.
Note: You can skip to the bottom to see the settings you need to set, that stop the debugger to jump around the place randomly.
The point of the debugger is that you can examine variables and program logic, "stepping through" the [...]]]></description>
		<link>http://brockwoolf.com/blog/xcode-stepping-to-random-lines</link>
			</item>
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